Inside Fallout, Gaming’s Most Unexpected Small Screen Triumph
The post-apocalyptic TV series is back to streaming services, and it's fair to say that fans were delightfully shocked by the excellence of its debut season. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it managed to capture different facets of the player's journey.
We followed Lucy the vault dweller, trying to act with integrity and learning that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his cult's authority and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has completely shed any ethical bearings out in the irradiated badlands.
Setting the Stage for Season Two
The debut season's finale revealed key information about who helped cause the atomic conflict that condemned a population in subterranean shelters for centuries. It also raised plenty of questions unresolved for the next installment – and, now, anticipations are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips one of the series creators.
“Going into the first season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so now people are bringing more enthusiasm and new expectations.”
A New Vegas Vibe for Season Two
The new season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the series, despite the fact that it was technically flawed at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers ensured real props and sets were constructed, echoing the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s authentic.”
Indeed, virtually each creature you see on-screen is physical, even the infamously terrifying irradiated monsters known as the apex predators. In the show, they are created using puppets, and were apparently pretty frightening up close.
A Labor of Love
The Fallout series resonates because it is made by accomplished storytellers who are also longtime fans, with the help of the game developers behind the video games. This shared passion for the world is apparent in the finished show.
The second season is debuting on a weekly basis rather than as a full-season drop, marking a change from the first season. This format will foster a new audience reaction, something the team themselves are eager to observe.
“It's richer, it’s more expansive, it’s wittier, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”